Olive the Woolly Bugger in 3D CGI
Anyone who has seen the Olive books knows that the illustrations which bring the stories to life are of a traditional, 2D style (the way all animated films used to look). Thanks to Pixar’s 1995 groundbreaking Toy Story, the first feature-length 3D computer animated film, the majority of animated films are now being done in 3D CGI (Computer Generated Imagery).
I’ve been itching to see how Olive might look in a “Pixar-ish” style so I sought a 3D animator to interpret my characters. Through the Animation, Media & Entertainment group on LinkedIn, I contacted UK-based animator Simon Cornish to inquire about his availability to render Olive and Clark in 3D. When I saw his website, Itchy Pictures, I thought, “This is the guy for the job.” It seemed my destiny to connect with Simon since Olive is a brand of Itchy Dog Productions, my freelance business. Great minds, or at least itchy ones, think alike.
Other than classrooms of elementary school kids, I’ve never had anyone draw Olive before, so I was a bit worried about how another artist might interpret characters that are so near and dear to me. My trepidation was for naught as I was thrilled when I received Simon’s renderings. Now that my itch has been scratched and I know how she might look in this computer-generated medium, it’s time to forge ahead…
Thank you, Simon, for doing such a wonderful job with Olive and Clark. I’m hoping your work will help launch Olive and Clark toward big screen stardom!